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- #==============================================================
- #========================= Mission 05 =========================
- #==============================================================
-
- #With this function Fragile Engine will load background image
- #USING: loadBackground(backgroundPath)
- #loadBackground(back/back1.jpg, 7819)
- loadBackground(, 10000)
-
-
- #When you finished loading of your background you have to initialize its moving speed
- #You can change moving speed every time as you can
- #USING: initBackground(startPixel, moveStep)
- initBackground(0, 10)
-
-
- #This function sets how often and where will enemies appear and when is time to stop
- #USING: startRandEnemy(startPixel, delayBtwTwo, plusMinDelayBtwTwo, id, xMin, xMax, PlusMinusShipDelay, stopPixel)
-
- startRandEnemy(1200, 1700, 100, 11, 0, 750, 8, 15000)
- startRandEnemy(1200, 1700, 100, 12, 0, 750, 8, 15000)
- startRandEnemy(1200, 3500, 100, 15, 0, 750, 8, 15000)
-
- startRandEnemy(15000, 2500, 100, 12, 0, 750, 8, 24000)
- startRandEnemy(15000, 2500, 12, 0, 750, 8, 24000)
- startRandEnemy(15000, 6000, 100, 15, 0, 750, 8, 24000)
- startRandEnemy(15500, 10000, 100, 17, 0, 750, 8, 24000)
-
-
- #USING: specEnemy(enemyBaseID, x, startY, isBoss, end)
-
- specEnemy(17, 200, 19200, 1, 0)
- specEnemy(17, 500, 19200, 1, 0)
- specEnemy(2, 500, 22600, 1, 0)
-
-
- specEnemy(14, 380, 17000, 0, 0)
- specEnemy(14, 440, 17000, 0, 0)
- specEnemy(14, 20, 17150, 0, 0)
- specEnemy(14, 730, 17150, 0, 0)
- specEnemy(14, 260, 17200, 0, 0)
-
- specEnemy(14, 380, 19000, 0, 0)
- specEnemy(14, 440, 19000, 0, 0)
- specEnemy(14, 20, 19150, 0, 0)
- specEnemy(14, 730, 19150, 0, 0)
- specEnemy(14, 260, 19200, 0, 0)
-
- specEnemy(15, 100, 25000, 1, 0)
- specEnemy(15, 100, 25000, 1, 0)
- specEnemy(15, 100, 25200, 1, 1)
-
-
- #USING: execute(scriptPath)
- execute(missions\explosions.dat)
- execute(missions\enemy0.dat)
- execute(missions\cruiser0.dat)
- execute(missions\fighter0.dat)
- execute(missions\fighter1.dat)
- execute(missions\fighter2.dat)
- execute(missions\turret0.dat)
- execute(missions\text5.dat)